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Games Workshop - Warhammer 40,000 - Kill Team: Corsair Voidscarred

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I also made the mistake of taking my Gunner with shredder, rather than the armour-busting blaster, on the basis that Breachers are kinda-sorta hordey. Blow-by-blow, we simply traded operatives until I ran out and I was unable to keep up with either mission objectives or Tac Ops.

Pirate Lord: Once per battle, you can use the Light Fingers, Deadly Ambush or Opportunistic Fighters Tactical Ploy without spending any CPs if this operative is the CORSAIR VOIDSCARRED operative specified by that Tactical Ploy. The Starstorm Duellist is not a melee operative but instead a dual pistol model adept at wiping out enemies at close range with their fusion pistol and shuriken pistols, with the ability to shoot both each time it shoots and the ability to hit targets in engagement range.While many Corsairs hail from the craftworlds, there are also displaced denizens of Commorragh, former Harlequins and wantaway Exodites. This vibrant mix of cultures makes every Corsair fleet a bubbling cauldron of character, highly individualistic and determined to live life by no code but their own. A typical Corsair, if such a thing exists, is armed with whatever they’ve managed to loot, supplemented by the trappings of their former life. The Voidscarred are the Corsair elite, bringing a variety of skills to raids and covert operations, and mixing Asuryani and Drukhari influences. If you’ve ever looked at the Kabalite gunners, you’ll recognize the Corsair gunner – it’s basically the same datasheet here only with a shuriken pistol instead of blades. On the newer side is the Heavy Gunner, whose options offer a choice between a Shuriken cannon and a Wraithcannon. The Shuriken Cannon profile has changed here; it’s now 4/5 damage with Fusillade, Heavy, Unwieldy, and !Rending (Unwieldy replaces Lethal 5+ and Rending has been added on crits). Meanwhile the Wraithcannon is all-new, offering basically a heavy, unwieldy, unlimited-range meltagun. It’s a pretty spicy option for melting targets from across the table. The Unique Operatives Both varieties of Corsair have more than their share of heavier wargear options, but the Voidscarred really shine on the tabletop. They can include specialists such as the psychically gifted Soul Weaver and Way Seeker, or the close-combat fiend Shade Runner. They may also arm up with long rifles, wraithcannons, blasters, shredders, melee weapons, and even a Faolchú, an avian spotter which can be used to deny the effects of light cover.” Voidreavers: In many ways the new unit is an upgrade over the old corsair reaver bands. While you lose the “annihilate everything” brace of pistols for your units and the long range punch of the missile launcher the wraithcannon gives you a significant threat, and their special rules are much better. I prefer the shuriken rifles to the old shredder carbines and they mesh well with the corsair ability to get auto-wounds.

The easiest way to guarantee your copy of the ultimate Warhammer magazine is by grabbing a subscription . One solution is to build the Kurnathi using one of the Gunner/Heavy Gunner body. It's not named in the instruction, but the picture on the datacard is of the Warrior built using the Fate Dealer (Warrior holding two Power Weapons). Build a Warrior out of a Gunner/Heavy Gunner body, and instead of a Shuriken Pistol, add the right-hand Power Weapon (or just build it with the Pistol and call it a Kurnathi). As with any deviation from instructions, make sure to dry fit the pieces before gluing! Corsairs known as Voidscarred are amongst the most hardened of their king who have spent many centuries plying the stars. These individuals naturally find one another, for few others can relate to the wide variety of experiences they have had. All are possessed of strong personality and immense martial prowess, with unique combat preferences and fighting styles which include lethal snipers, heavy weapons specialists, master bladesmen, and potent Psykers. All have tested their abilities against a wide variety of foes such as the Orks, Humans, Gnostari, Forces of Chaos, Tyranids, and even other Eldar. Many have earned a degree of infamy amongst their own kind for their ruthless deeds or for the extent their souls have been hardened by a lifetime of space travel. [3a] The Soul Weaver is the team Medic. They have the standard Heal D3 ability, plus they have a unique action that allows them to give another friendly operative +1 APL for a turn. This is probably the least essential of the operatives, since healing isn’t particularly useful on 8W 4+ operatives. The Corsair Blade is an extra melee weapon for the bearer, and is mostly relevant for Gunners and Heavy Gunners who don’t have power weapons but might end up in close combat anyway – it’s a bit better than their Fists weapon. Ocular ScannerThis one is simple, but great: all operatives in a Corsair Voidscarred Kill Team can perform a free Dash action ine each of their activation. Free mobility across the board is an excellent advantage to have. Operatives of the Corsair Voidscarred Kill Team If you look at the Tac Ops of the Voidscarred Kill Teams, they’re very much about getting close to the enemy as well: Opportunists requires you to get close to where your enemies drop dead, and Soul Guard even gives you a way of scoring Victory Points when your operatives are incapacitated if their friends can get to where they fell. At the end of turning point 4, I took it 20-15 and equalised my losses to wins, ultimately placing 52 nd out of 118 entrants in the tournament. Stretch goal achieved, and then some!

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